7/13/2023 0 Comments Desperados 3 linuxSome walkthroughs and badges outright require you to use and abuse some AI behaviours and that wouldn't be possible if they were randomized. I think taking the randomness out of the AI was healthier in a long run once you start thinking about the different setups in game as a puzzle, and also made it a lot easier for the devs to playtest and balance. The game is still fun even with how "tight" the rules are and even with how some assets were re-used from ST. Personally I was also somewhat disappointed when the first gameplay was revealed with how Cooper was now missing his luring watch ability and instead of Sam or Sanchez we've gotten Hector.īut then I played it and it went away after some time. The new graphics lack a bit of this charm that Robin Hood: Legend of Sherwood had (everyone who played it probably knows what I'm talking about, this game aged especially well), there are no missions with horses, no bank robbery mission and no mission in a warzone (like that US Cavalry vs Bandits level in Wanted Dead or Alive). I also feel that this Desperados didn't entirely capture the "magic" of the first game. It's an old game and it shows, but it's totally worth it. So, in conclusion, if you liked DIII you should definitely try out Desperados: Wanted Dead or Alive. I agree with Hector having to reload his shotgun after a shot, but Cooper? Why? This in Shadow Tactics made a lot of sense, since guns weren't that available at the time and they were far more rudimentary than in the 1800. And even if we do concede that you should, technically, not have infinite bullets, having to reload while using a revolver is completely idiotic. There's no way you can gun down the entire scenario, because bullets are limited. ![]() Sneaking is practically mandatory in most maps. In Desperados III: Even with the smartest enemies in the hardest difficulty, they start looking around for a bit and then just say "meh, he must be taking a shit" and go back to their business.Īnother weak point for DIII compared to DI is, as I mentioned before, that it feels like Shadow Tactics more than Desperados. or he can even shoot to the air to call for help and gather multiple guys in a single spot, give them directions and they start searching the place. In Desperados: WDOA: The enemy starts running around in different directions, which can encompass a small area or the entire map. What happens when you kill an enemy and hide their body, without getting noticed, but then an enemy shows up and notices the guy is missing: ![]() Yes, you can still exploit it if you know it enough, but their reactions and behaviors are so much more varied and less predictable than in DIII. The AI, although primitive (this game is from 2001) just feels a lot more genuine than in Desperados III. And this gets better by the fact that the AI is designed to work against this: there are no "alarm zones", enemies can start running around the entire map, call for help, send subordinates to check spots, etc. In fact, after replaying Desperados: WDOA again this idea just got reinforced: it's so damn satisfying to just gun down an entire map, rolling around corners, having quick actions to shoot multiple enemies at once, etc. I still can't press it enough how grateful I am for this update and sincerely hope it will further be tinkered with as if any game deserves this level of polish and attention it is certainly this one.My thoughts haven't changed about what I thought about Desperados III: The game is fantastic, but it doesn't feel like "Desperados" at all, but more like "Shadow Tactics in the west". Well, the game works and there's the old version, too. Sadly this time there's no workaround for me, but thanks again anyway. You can revert back to the old method of updating the game in lockstep with the mouse cursor, refer to the readme.txt on how to do it. ![]() The lag could be a side effect of mouse smoothing added recently. Please note that using the bordered window override option is not guaranteed to function on all Intel GPU & driver combinations! Read the included readme.txt on how to use the command line options. If you're on a dual gpu (intel + nvida/amd) system, make sure you run the game with the dedicated GPU. So the bordered window mode is a side effect of compatibility issues with Intel integrated GPUs.
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